Map Iteration

hill_tweak

So I know I said that the map was greenlight and good to go, but we had a play testing event the other day and noticed that there were some balance issues with the King of the Hill game mode on the map.  As of today, the only hill zone in our map is directly in the center on the platform with the gold rotating drill. The hill had a bit too much cover for players who were already inside. To try to fix this, I placed some subtractive geometry on some of the walls around the hill to open the hill up a bit more.

Originally this map was designed for another game mode in mind, but we cut that game mode from the game. And now that our game only supports Deathmatch and King of the Hill, tweaks to the map need to happen to ensure that the two game modes that we offer are fun to play in our environment. Luckily the grey box Maya version of the map isn’t to far along and those assets for the middle area aren’t made yet.  So this design tweak doesn’t impact production flow at all.

hill2
hill3
hill4

Leave a comment