Crystalline’s Networked Lobby System

So our pre-game lobby is close to completion here in the Crystalline pipeline. A lot of the networking framework has been completed, and we now have a functioning lobby where people can ready up to start a game, and the server can change the game type and map to play on. In addition, the data on who is ready, what game is going to be played, and what map is going to be played is synced up across all clients.

lobbyscreen

Above you can see the game lobby screen in its current state. In addition, we have a “post-game lobby” which players go into automatically after a game, where players can see how the last game went.
The networking in the menu system is definitely shaping up. Though there is still some rearranging and bug fixes to do, the system is definitely nearing completion!

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